

Many of these would eventually be reused in the sequels for many of the characters whose voice clips were recycled from Brawl: Game & Watch and Olimar lack the corresponding files), but for reasons unknown, they are left unused, with only mild damage grunts actually being used in these scenarios. Brawl contains audio files for almost every character to accommodate this scenario (only Samus, Jigglypuff, Mr. games, characters hit by strong attacks would yell in pain immediately after being sent flying. series, plenty of audio clips recorded for the game simply aren't used for whatever reason. Rip the Japanese equivalents of the English voice files documented below.Īs is tradition within the Super Smash Bros.sound/smashbros_sound.brsar/snd/vc/Gkoopa has some voices for stuff Giga Bowser can't do.Kirby also has an unused sound effect inside the Bowser Copy archive.
#SUPER SMASH BROS BRAWL SOUNDTRACK ARCHIVE#
bsrar sound archive are two empty entries for what would be the announcer's title drop (e.g., screaming the game's name at the end of the intro), as well as empty sound files for Mr. It would not be until Ultimate where Sandbag would be able to be grabbed again, complete with animations of being held by Snake. What's interesting to note is that data in his 'moveset' file suggest that the ability to grab Sandbag was removed late in development, since it's pretty much complete aside from having no data for being held by Snake. They go unused because in Brawl, Sandbag is considered an item rather than a character, like he was in Melee.

Sandbag has unused animations for being held in a grab. They are exactly the same as Bowser's animations, and are likely leftover from when they copied Bowser's files.ĭespite having a clapping animation, if the player uses hacks or cheats to play as Giga Bowser permanently, the animation will not play on the results screen and Giga Bowser will default to his T-pose. He also has an animation for clapping on the battle results screen. However, since Giga Bowser cannot pick up items, these animations go unused. Giga Bowser has unused animations for picking up an assist trophy and throwing small items. The animations are named Jump, Fall, FallS, Landing, LandingL, and LandingR. As the player advanced farther into the level, the Trainer would actually follow you rather than magically warp around. This was most likely intended for Subspace Emissary mode. The Pokémon Trainer has animations for jumping, falling, and landing. It is likely these were meant for either when players slipped on his bananas, or for after tossing a banana. Their names, SpecialLwLaugh and SpecialAirLwLaugh, indicate they are related to his banana-tossing move. Diddy Kong has animations for laughing mischievously, both in the air and on the ground.
